


Now anyone can fight near this port Spanish, Pirates, English, and even the French. If the English can keep moving their cargo in, the port finally goes to open warfare. The English have to continue with the step one tactics to progress any further, with the Pirates now harassing their merchant ships. The cast is that only Pirates and the defending port, in this case Spanish, can begin a fight. There are two directions that they can go at this point: they can either set up near the port and kill any Spanish NPC ships that they can get to, or they can send cheap goods via merchant to the port, making the town’s opinion of the English go up and their opinion of the Spanish go down.Īt this point the Spanish port will fall into unrest a PvP radius will open up around the port. Let’s say that the English have their eye on a Spanish port. They also wanted PvP to be accessible but avoidable, so that those who want to participate know where to go while those who don’t can stay clear, and they wanted all of the boats to have an impact, even merchant ships. When Flying Lab set out to design PvP they wanted it to be meaningful, and thus the first type of PvP is a battle over territory. There are three types of PvP in the game, allowing for ample combat between the English, Spanish, French, and Pirates. A naval MMO, PoTBS is set in the Caribbean and largely concentrates on PvPing with other players. From AGC – We chat with FlyingLabs about PvP CombatĪt the Austin Gaming Conference (AGC) I met with Russell Williams, Flying Lab Software Executive Producer and Kevin Maginn, Flying Lab Designer to take about their upcoming game, Pirates of the Burning Sea.
